UnSanskari Games
Visual Studio Games:
![Whack - A - Mole [2008]](https://static.wixstatic.com/media/080eee_2a2b8dd830d44df7a75bac3b9517e1e7~mv2.jpg/v1/fill/w_980,h_613,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/080eee_2a2b8dd830d44df7a75bac3b9517e1e7~mv2.jpg)
The first game I coded back when I was in school. It was a simple game based off a simple concept.
![Whack - A - Mole [2008]](https://static.wixstatic.com/media/080eee_d9d030ebe6b443708e36647e16f96061~mv2.jpg/v1/fill/w_980,h_613,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/080eee_d9d030ebe6b443708e36647e16f96061~mv2.jpg)
The objective of the game was where to click on the image of the "mole" wherever they appeared on the screen. A simple game with limited animations.
![RPG [2010]](https://static.wixstatic.com/media/080eee_60431edd82144cd7957fb4ab4a7fe8b6~mv2.png/v1/fill/w_499,h_579,al_c,q_85,enc_avif,quality_auto/080eee_60431edd82144cd7957fb4ab4a7fe8b6~mv2.png)
This game was designed as a RPG. The player could move around and interact with the characters and even fight them using the battle system shown later. This was the first game in which I used proper character animation.
![RPG [2010]](https://static.wixstatic.com/media/080eee_b8a6c70d6b4449b98c0711f5b3484260~mv2.png/v1/fill/w_499,h_578,al_c,q_85,enc_avif,quality_auto/080eee_b8a6c70d6b4449b98c0711f5b3484260~mv2.png)
You will notice that the character has changed here as the player had the option to fight as a Wizard, Knight and Assassin. Each of them came with their own unique moves and bonuses.
![Battle Mechanics [2010]](https://static.wixstatic.com/media/080eee_3b8860fe525645e59d175ff3b3bf897a~mv2.jpg/v1/fill/w_980,h_613,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/080eee_3b8860fe525645e59d175ff3b3bf897a~mv2.jpg)
This was my attempt at creating a simple RPG battle system. The battle system I used was heavily inspired from Pokemon and even included a Random Number Generator to include some luck/randomness in to the battle.
![Battle Mechanics [2010]](https://static.wixstatic.com/media/080eee_7dfdb0cd15f943daaed7468071675d82~mv2.jpg/v1/fill/w_980,h_613,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/080eee_7dfdb0cd15f943daaed7468071675d82~mv2.jpg)
I added multiple characters using my friends as inspiration and using their favorite characters for representation. As I did not have a art team, I just used resources off the net.
![The Temple of Lost Souls [2016]](https://static.wixstatic.com/media/080eee_8dfa5264f751430c8dc2a01d2ba7e491~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/080eee_8dfa5264f751430c8dc2a01d2ba7e491~mv2.png)
My first game with a team, this is the menu screen.
![The Temple of Lost Souls [2016]](https://static.wixstatic.com/media/080eee_de00852ec7514860954d163a228b3d44~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/080eee_de00852ec7514860954d163a228b3d44~mv2.png)
The game starts off with the player trapped in a pyramid with very limited line of sight.